| 141 | } |
| 142 | |
| 143 | bool shouldProcessTick(uint32_t tick) |
| 144 | { |
| 145 | if (_mode == NetworkMode::client) |
| 146 | { |
| 147 | return _client->shouldProcessTick(tick); |
| 148 | } |
| 149 | else |
| 150 | { |
| 151 | return true; |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void processGameCommands(uint32_t tick) |
| 156 | { |
no test coverage detected