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/
github.com/OpenLoco/OpenLoco
/ setScenarioTicks2
Function
setScenarioTicks2
src/OpenLoco/src/Scenario/ScenarioManager.cpp:440–443 ·
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Source
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438
return getGameState().scenarioTicks2;
439
}
440
void setScenarioTicks2(uint32_t ticks)
441
{
442
getGameState().scenarioTicks2 = ticks;
443
}
444
}
Callers
2
tickLogic
Function · 0.85
importSaveToGameState
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected