0x0043C427
| 245 | |
| 246 | // 0x0043C427 |
| 247 | void confirmSaveGame(LoadOrQuitMode promptSaveType) |
| 248 | { |
| 249 | ToolManager::toolCancel(); |
| 250 | |
| 251 | if (SceneManager::isEditorMode()) |
| 252 | { |
| 253 | if (auto res = Game::saveLandscapeOpen()) |
| 254 | { |
| 255 | if (saveLandscape(*res)) |
| 256 | { |
| 257 | // load landscape |
| 258 | GameCommands::LoadSaveQuitGameArgs args{}; |
| 259 | args.loadQuitMode = LoadOrQuitMode::loadGamePrompt; |
| 260 | args.saveMode = GameCommands::LoadSaveQuitGameArgs::SaveMode::dontSave; |
| 261 | GameCommands::doCommand(args, GameCommands::Flags::apply); |
| 262 | } |
| 263 | } |
| 264 | } |
| 265 | else if (!SceneManager::isNetworked()) |
| 266 | { |
| 267 | if (auto res = Game::saveSaveGameOpen()) |
| 268 | { |
| 269 | // 0x0043C446 |
| 270 | auto path = fs::u8path(*res).replace_extension(S5::extensionSV5); |
| 271 | _activeSavePath = path.u8string(); |
| 272 | |
| 273 | S5::SaveFlags flags = S5::SaveFlags::none; |
| 274 | if (Config::get().exportObjectsWithSaves) |
| 275 | { |
| 276 | flags = S5::SaveFlags::packCustomObjects; |
| 277 | } |
| 278 | |
| 279 | if (!S5::exportGameStateToFile(path, flags)) |
| 280 | { |
| 281 | Ui::Windows::Error::open(StringIds::error_game_save_failed, StringIds::null); |
| 282 | } |
| 283 | else |
| 284 | { |
| 285 | GameCommands::LoadSaveQuitGameArgs args{}; |
| 286 | args.loadQuitMode = LoadOrQuitMode::loadGamePrompt; |
| 287 | args.saveMode = GameCommands::LoadSaveQuitGameArgs::SaveMode::dontSave; |
| 288 | GameCommands::doCommand(args, GameCommands::Flags::apply); |
| 289 | } |
| 290 | } |
| 291 | } |
| 292 | else |
| 293 | { |
| 294 | // 0x0043C511 |
| 295 | GameCommands::do_72(); |
| 296 | MultiPlayer::setFlag(MultiPlayer::flags::flag_2); |
| 297 | |
| 298 | switch (promptSaveType) |
| 299 | { |
| 300 | case LoadOrQuitMode::loadGamePrompt: |
| 301 | MultiPlayer::setFlag(MultiPlayer::flags::flag_13); // intend to load? |
| 302 | break; |
| 303 | case LoadOrQuitMode::returnToTitlePrompt: |
| 304 | MultiPlayer::setFlag(MultiPlayer::flags::flag_14); // intend to return to title? |
no test coverage detected