0x0043D7DC
| 41 | |
| 42 | // 0x0043D7DC |
| 43 | void init() |
| 44 | { |
| 45 | SceneManager::removeSceneFlags(SceneManager::Flags::title); |
| 46 | SceneManager::addSceneFlags(SceneManager::Flags::editor); |
| 47 | SceneManager::setGameSpeed(GameSpeed::Normal); |
| 48 | |
| 49 | auto& options = Scenario::getOptions(); |
| 50 | auto& gameState = getGameState(); |
| 51 | |
| 52 | options.editorStep = Step::objectSelection; |
| 53 | options.difficulty = 2; |
| 54 | options.madeAnyChanges = 0; |
| 55 | options.scenarioFlags = Scenario::ScenarioFlags::landscapeGenerationDone; |
| 56 | gameState.lastLandOption = 0xFF; |
| 57 | gameState.lastMapWindowAttributes.flags = WindowFlags::none; |
| 58 | |
| 59 | WindowManager::closeAllFloatingWindows(); |
| 60 | resetSubsystems(); |
| 61 | MessageManager::reset(); |
| 62 | Audio::pauseSound(); |
| 63 | Audio::unpauseSound(); |
| 64 | ObjectManager::unloadAll(); |
| 65 | auto& selection = ObjectManager::prepareSelectionList(false); |
| 66 | ObjectManager::loadSelectionListObjects(selection.objectFlags); |
| 67 | ObjectManager::freeSelectionList(); |
| 68 | ObjectManager::reloadAll(); |
| 69 | Scenario::sub_4748D4(); |
| 70 | |
| 71 | options.scenarioStartYear = 1900; |
| 72 | gameState.seaLevel = 4; |
| 73 | options.minLandHeight = 2; |
| 74 | options.topographyStyle = Scenario::TopographyStyle::mountains; |
| 75 | options.hillDensity = 50; |
| 76 | options.numberOfForests = 100; |
| 77 | options.minForestRadius = 4; |
| 78 | options.maxForestRadius = 40; |
| 79 | options.minForestDensity = 1; |
| 80 | options.maxForestDensity = 7; |
| 81 | options.numberRandomTrees = 1000; |
| 82 | options.minAltitudeForTrees = 0; |
| 83 | options.maxAltitudeForTrees = 25; |
| 84 | options.numberOfTowns = 55; |
| 85 | options.maxTownSize = 3; |
| 86 | options.numberOfIndustries = 1; |
| 87 | |
| 88 | resetLandDistributionPatterns(); |
| 89 | Scenario::reset(); |
| 90 | |
| 91 | gameState.maxCompetingCompanies = 8; |
| 92 | gameState.competitorStartDelay = 0; |
| 93 | gameState.preferredAIIntelligence = 0; |
| 94 | gameState.preferredAIAggressiveness = 0; |
| 95 | gameState.preferredAICompetitiveness = 0; |
| 96 | gameState.startingLoanSize = 1250; |
| 97 | gameState.maxLoanSize = 3750; |
| 98 | gameState.loanInterestRate = 10; |
| 99 | gameState.industryFlags = IndustryManager::Flags::none; |
| 100 | gameState.forbiddenVehiclesPlayers = 0; |
nothing calls this directly
no test coverage detected