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hub / github.com/OpenDungeons/OpenDungeons / addToGameMap

Method addToGameMap

source/traps/Trap.cpp:90–94  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

88}
89
90void Trap::addToGameMap()
91{
92 getGameMap()->addTrap(this);
93 getGameMap()->addActiveObject(this);
94}
95
96void Trap::removeFromGameMap()
97{

Callers 11

processMessageMethod · 0.45
handleSearchTileToDigMethod · 0.45
handleDigTileMethod · 0.45
shootMethod · 0.45
buildTrapDefaultMethod · 0.45
shootMethod · 0.45
readGameMapFromFileFunction · 0.45
readGameEntityFunction · 0.45
tryUseFightMethod · 0.45
cSrvAddCreatureFunction · 0.45

Calls 2

addTrapMethod · 0.80
addActiveObjectMethod · 0.80

Tested by

no test coverage detected