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hub / github.com/OpenDungeons/OpenDungeons / addActiveObject

Method addActiveObject

source/gamemap/GameMap.cpp:862–869  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

860}
861
862void GameMap::addActiveObject(GameEntity *a)
863{
864 // Active objects are only used on server side
865 if(!isServerGameMap())
866 return;
867
868 mActiveObjects.push_back(a);
869}
870
871void GameMap::removeActiveObject(GameEntity *a)
872{

Callers 5

addToGameMapMethod · 0.80
addToGameMapMethod · 0.80
addToGameMapMethod · 0.80
addToGameMapMethod · 0.80
addToGameMapMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected