| 860 | } |
| 861 | |
| 862 | void GameMap::addActiveObject(GameEntity *a) |
| 863 | { |
| 864 | // Active objects are only used on server side |
| 865 | if(!isServerGameMap()) |
| 866 | return; |
| 867 | |
| 868 | mActiveObjects.push_back(a); |
| 869 | } |
| 870 | |
| 871 | void GameMap::removeActiveObject(GameEntity *a) |
| 872 | { |
no outgoing calls
no test coverage detected