| 434 | } |
| 435 | |
| 436 | void RenderManager::rrRefreshTile(const Tile& tile, const GameMap& gameMap, const Player& localPlayer) |
| 437 | { |
| 438 | if (tile.getEntityNode() == nullptr) |
| 439 | return; |
| 440 | |
| 441 | std::string tileName = tile.getOgreNamePrefix() + tile.getName(); |
| 442 | bool displayTilesetMesh = tile.shouldDisplayTileMesh(); |
| 443 | std::string meshName; |
| 444 | |
| 445 | // We only mark vision on ground tiles (except lava and water) |
| 446 | bool vision = true; |
| 447 | switch(tile.getTileVisual()) |
| 448 | { |
| 449 | case TileVisual::claimedGround: |
| 450 | case TileVisual::dirtGround: |
| 451 | case TileVisual::goldGround: |
| 452 | case TileVisual::rockGround: |
| 453 | vision = tile.getLocalPlayerHasVision(); |
| 454 | break; |
| 455 | default: |
| 456 | break; |
| 457 | } |
| 458 | |
| 459 | bool isMarked = tile.getMarkedForDigging(&localPlayer); |
| 460 | const TileSetValue& tileSetValue = gameMap.getMeshForTile(&tile); |
| 461 | |
| 462 | // We display the tile mesh if needed |
| 463 | if(displayTilesetMesh) |
| 464 | { |
| 465 | // We compute the mesh |
| 466 | meshName = tileSetValue.getMeshName(); |
| 467 | } |
| 468 | |
| 469 | Ogre::Entity* tileMeshEnt = nullptr; |
| 470 | const std::string tileMeshName = tileName + "_tileMesh"; |
| 471 | if(mSceneManager->hasEntity(tileMeshName)) |
| 472 | { |
| 473 | tileMeshEnt = mSceneManager->getEntity(tileMeshName); |
| 474 | if(tileMeshEnt->getMesh()->getName().compare(meshName) != 0) |
| 475 | { |
| 476 | // Unlink and delete the old mesh |
| 477 | mSceneManager->getSceneNode(tileMeshName + "_node")->detachObject(tileMeshEnt); |
| 478 | mSceneManager->destroyEntity(tileMeshEnt); |
| 479 | tileMeshEnt = nullptr; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | Ogre::SceneNode* tileMeshNode = nullptr; |
| 484 | std::string tileMeshNodeName = tileMeshName + "_node"; |
| 485 | if(mSceneManager->hasSceneNode(tileMeshNodeName)) |
| 486 | tileMeshNode = mSceneManager->getSceneNode(tileMeshNodeName); |
| 487 | |
| 488 | if((tileMeshEnt == nullptr) && !meshName.empty()) |
| 489 | { |
| 490 | tileMeshEnt = mSceneManager->createEntity(tileMeshName, meshName); |
| 491 | // If the node does not exist, we create it |
| 492 | if(tileMeshNode == nullptr) |
| 493 | tileMeshNode = tile.getEntityNode()->createChildSceneNode(tileMeshNodeName); |
no test coverage detected