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hub / github.com/OpenDungeons/OpenDungeons / refreshMesh

Method refreshMesh

source/entities/Tile.cpp:1158–1167  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1156}
1157
1158void Tile::refreshMesh()
1159{
1160 if (!isMeshExisting())
1161 return;
1162
1163 if(getIsOnServerMap())
1164 return;
1165
1166 RenderManager::getSingleton().rrRefreshTile(*this, *getGameMap(), *getGameMap()->getLocalPlayer());
1167}
1168
1169void Tile::setSelected(bool ss, const Player* pp)
1170{

Callers 2

processMessageMethod · 0.80

Calls 2

rrRefreshTileMethod · 0.80
getLocalPlayerMethod · 0.80

Tested by

no test coverage detected