| 1183 | } |
| 1184 | |
| 1185 | void RenderManager::rrMoveMapLightFlicker(MapLight* mapLight, const Ogre::Vector3& position) |
| 1186 | { |
| 1187 | if(mapLight->getFlickerNode() == nullptr) |
| 1188 | { |
| 1189 | OD_LOG_ERR("MapLight do not have flicker=" + mapLight->getName()); |
| 1190 | return; |
| 1191 | } |
| 1192 | |
| 1193 | mapLight->getFlickerNode()->setPosition(position); |
| 1194 | } |
| 1195 | |
| 1196 | Ogre::ParticleSystem* RenderManager::rrEntityAddParticleEffect(GameEntity* entity, const std::string& particleName, |
| 1197 | const std::string& particleScript) |
nothing calls this directly
no test coverage detected