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hub / github.com/OpenDungeons/OpenDungeons / rrEntityRemoveParticleEffect

Method rrEntityRemoveParticleEffect

source/render/RenderManager.cpp:1210–1218  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1208}
1209
1210void RenderManager::rrEntityRemoveParticleEffect(GameEntity* entity, Ogre::ParticleSystem* particleSystem)
1211{
1212 if(particleSystem == nullptr)
1213 return;
1214
1215 Ogre::SceneNode* node = entity->getEntityNode();
1216 node->detachObject(particleSystem);
1217 mSceneManager->destroyParticleSystem(particleSystem);
1218}
1219
1220std::string RenderManager::consoleListAnimationsForMesh(const std::string& meshName)
1221{

Callers 2

destroyMeshLocalMethod · 0.80
clientUpkeepMethod · 0.80

Calls 1

getEntityNodeMethod · 0.80

Tested by

no test coverage detected