| 440 | } |
| 441 | |
| 442 | void GameEntity::destroyMeshLocal() |
| 443 | { |
| 444 | if(!getIsOnServerMap()) |
| 445 | { |
| 446 | for(EntityParticleEffect* effect : mEntityParticleEffects) |
| 447 | RenderManager::getSingleton().rrEntityRemoveParticleEffect(this, effect->mParticleSystem); |
| 448 | } |
| 449 | |
| 450 | for(EntityParticleEffect* effect : mEntityParticleEffects) |
| 451 | delete effect; |
| 452 | |
| 453 | mEntityParticleEffects.clear(); |
| 454 | } |
| 455 | |
| 456 | std::string GameEntity::nextParticleSystemsName() |
| 457 | { |
nothing calls this directly
no test coverage detected