| 1260 | } |
| 1261 | |
| 1262 | bool GameMode::unselectAllSkillWindow(const CEGUI::EventArgs&) |
| 1263 | { |
| 1264 | mSkillPending.clear(); |
| 1265 | mSkillCurrentCompletion.resetValue(); |
| 1266 | refreshGuiSkill(true); |
| 1267 | return true; |
| 1268 | } |
| 1269 | |
| 1270 | bool GameMode::applySkillWindow(const CEGUI::EventArgs& e) |
| 1271 | { |
nothing calls this directly
no test coverage detected