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hub / github.com/OpenDungeons/OpenDungeons / nextUniqueNameRenderedMovableEntity

Method nextUniqueNameRenderedMovableEntity

source/gamemap/GameMap.cpp:2638–2647  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2636}
2637
2638std::string GameMap::nextUniqueNameRenderedMovableEntity(const std::string& baseName)
2639{
2640 std::string ret;
2641 do
2642 {
2643 ++mUniqueNumberRenderedMovableEntity;
2644 ret = RenderedMovableEntity::RENDEREDMOVABLEENTITY_PREFIX + baseName + "_" + Helper::toString(mUniqueNumberRenderedMovableEntity);
2645 } while(getRenderedMovableEntity(ret) != nullptr);
2646 return ret;
2647}
2648
2649std::string GameMap::nextUniqueNameTrap(TrapType type)
2650{

Callers 1

RenderedMovableEntityMethod · 0.80

Calls 1

toStringFunction · 0.50

Tested by

no test coverage detected