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hub / github.com/OpenDungeons/OpenDungeons / RenderedMovableEntity

Method RenderedMovableEntity

source/entities/RenderedMovableEntity.cpp:46–56  ·  view source on GitHub ↗

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44const std::string RenderedMovableEntity::RENDEREDMOVABLEENTITY_PREFIX = "RenderedMovableEntity_";
45
46RenderedMovableEntity::RenderedMovableEntity(GameMap* gameMap, const std::string& baseName, const std::string& nMeshName,
47 Ogre::Real rotationAngle, bool hideCoveredTile, float opacity) :
48 MovableGameEntity(gameMap),
49 mRotationAngle(rotationAngle),
50 mHideCoveredTile(hideCoveredTile),
51 mOpacity(opacity)
52{
53 setMeshName(nMeshName);
54 // Set a unique name for the object
55 setName(gameMap->nextUniqueNameRenderedMovableEntity(baseName));
56}
57
58RenderedMovableEntity::RenderedMovableEntity(GameMap* gameMap) :
59 MovableGameEntity(gameMap),

Callers

nothing calls this directly

Tested by

no test coverage detected