| 910 | } |
| 911 | |
| 912 | void GameMap::createAllEntities() |
| 913 | { |
| 914 | mTileSet = ConfigManager::getSingleton().getTileSet(mTileSetName); |
| 915 | |
| 916 | if(isServerGameMap()) |
| 917 | { |
| 918 | // Set positions and update active spots |
| 919 | for (RenderedMovableEntity* rendered : mRenderedMovableEntities) |
| 920 | { |
| 921 | rendered->setPosition(rendered->getPosition()); |
| 922 | } |
| 923 | |
| 924 | for (Room* room : mRooms) |
| 925 | { |
| 926 | room->updateActiveSpots(); |
| 927 | } |
| 928 | |
| 929 | for (Spell* spell : mSpells) |
| 930 | { |
| 931 | spell->setPosition(spell->getPosition()); |
| 932 | } |
| 933 | |
| 934 | for (Trap* trap : mTraps) |
| 935 | { |
| 936 | trap->updateActiveSpots(); |
| 937 | } |
| 938 | |
| 939 | for (Creature* creature : mCreatures) |
| 940 | { |
| 941 | //Set up definition for creature. This was previously done in createMesh for some reason. |
| 942 | creature->setupDefinition(*this, *ConfigManager::getSingleton().getCreatureDefinitionDefaultWorker()); |
| 943 | //Set position to update info on what tile the creature is in. |
| 944 | creature->setPosition(creature->getPosition()); |
| 945 | //Doesn't do anything currently. |
| 946 | //creature->restoreInitialEntityState(); |
| 947 | } |
| 948 | } |
| 949 | else |
| 950 | { |
| 951 | // On client we create meshes |
| 952 | // Create OGRE entities for map tiles |
| 953 | for (int jj = 0; jj < getMapSizeY(); ++jj) |
| 954 | { |
| 955 | for (int ii = 0; ii < getMapSizeX(); ++ii) |
| 956 | { |
| 957 | getTile(ii,jj)->createMesh(); |
| 958 | } |
| 959 | } |
| 960 | |
| 961 | // Create OGRE entities for rendered entities |
| 962 | for (RenderedMovableEntity* rendered : mRenderedMovableEntities) |
| 963 | { |
| 964 | rendered->createMesh(); |
| 965 | rendered->setPosition(rendered->getPosition()); |
| 966 | } |
| 967 | |
| 968 | // Create OGRE entities for the creatures |
| 969 | for (Creature* creature : mCreatures) |
no test coverage detected