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/
github.com/OpenDungeons/OpenDungeons
/ createMesh
Method
createMesh
source/entities/GameEntity.cpp:565–572 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
563
}
564
565
void GameEntity::createMesh()
566
{
567
if (mMeshExists)
568
return;
569
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mMeshExists = true;
571
createMeshLocal();
572
}
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574
void GameEntity::destroyMesh()
575
{
Callers
15
castSpell
Method · 0.80
castSpell
Method · 0.80
summonWorkersOnTiles
Method · 0.80
processMessage
Method · 0.80
handleSearchTileToDig
Method · 0.80
handleDigTile
Method · 0.80
shoot
Method · 0.80
buildTrapDefault
Method · 0.80
shoot
Method · 0.80
activeSpotCheckChange
Method · 0.80
doUpkeep
Method · 0.80
useRoom
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected