| 372 | } |
| 373 | |
| 374 | void GameMap::clearRenderedMovableEntities() |
| 375 | { |
| 376 | // We need to work on a copy of mRenderedMovableEntities because removeFromGameMap will remove them from this vector |
| 377 | std::vector<RenderedMovableEntity*> renderedMovableEntities = mRenderedMovableEntities; |
| 378 | for (RenderedMovableEntity* obj : renderedMovableEntities) |
| 379 | { |
| 380 | obj->removeFromGameMap(); |
| 381 | obj->deleteYourself(); |
| 382 | } |
| 383 | |
| 384 | mRenderedMovableEntities.clear(); |
| 385 | } |
| 386 | |
| 387 | void GameMap::clearPlayers() |
| 388 | { |
nothing calls this directly
no test coverage detected