| 68 | } |
| 69 | |
| 70 | bool CreatureSkillWeak::tryUseFight(GameMap& gameMap, Creature* creature, float range, |
| 71 | GameEntity* attackedObject, Tile* attackedTile, bool ko, bool notifyPlayerIfHit) const |
| 72 | { |
| 73 | if(attackedObject->getObjectType() != GameEntityType::creature) |
| 74 | { |
| 75 | OD_LOG_ERR("creature=" + creature->getName() + ", attackedObject=" + attackedObject->getName() + ", attackedTile=" + Tile::displayAsString(attackedTile)); |
| 76 | return false; |
| 77 | } |
| 78 | |
| 79 | Creature* attackedCreature = static_cast<Creature*>(attackedObject); |
| 80 | CreatureEffectStrengthChange* effect = new CreatureEffectStrengthChange(mEffectDuration, mEffectValue, "SpellCreatureWeak"); |
| 81 | attackedCreature->addCreatureEffect(effect); |
| 82 | |
| 83 | return true; |
| 84 | } |
| 85 | |
| 86 | CreatureSkillWeak* CreatureSkillWeak::clone() const |
| 87 | { |
no test coverage detected