| 262 | void GameState::applyMods() { luaGameState.callHook("applyMods", 0, 0); } |
| 263 | |
| 264 | void GameState::setCurrentCity(StateRef<City> city) |
| 265 | { |
| 266 | current_city = city; |
| 267 | for (auto &u : current_city->researchUnlock) |
| 268 | { |
| 269 | u->forceComplete(); |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | void GameState::validate() |
| 274 | { |