| 192 | } |
| 193 | |
| 194 | static bool tryToPlaceInitialFacilities(GameState &state, Base &base) |
| 195 | { |
| 196 | for (auto &facilityTypePair : state.initial_facilities) |
| 197 | { |
| 198 | StateRef<FacilityType> facilityType{&state, facilityTypePair.first}; |
| 199 | auto count = facilityTypePair.second; |
| 200 | for (unsigned int i = 0; i < count; i++) |
| 201 | { |
| 202 | if (!randomlyPlaceFacility(state, base, facilityType)) |
| 203 | { |
| 204 | return false; |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | return true; |
| 209 | } |
| 210 | |
| 211 | void Base::startingBase(GameState &state) |
| 212 | { |
no test coverage detected