| 159 | } |
| 160 | |
| 161 | static bool randomlyPlaceFacility(GameState &state, Base &base, StateRef<FacilityType> facility) |
| 162 | { |
| 163 | |
| 164 | std::vector<Vec2<int>> possible_positions; |
| 165 | for (int y = 0; y < base.SIZE; y++) |
| 166 | { |
| 167 | for (int x = 0; x < base.SIZE; x++) |
| 168 | { |
| 169 | Vec2<int> position{x, y}; |
| 170 | if (base.canBuildFacility(facility, position, true) == Base::BuildError::NoError) |
| 171 | { |
| 172 | possible_positions.push_back(position); |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | if (possible_positions.empty()) |
| 177 | { |
| 178 | return false; |
| 179 | } |
| 180 | std::uniform_int_distribution<int> positionDistribution(0, (int)possible_positions.size() - 1); |
| 181 | auto position = possible_positions[positionDistribution(state.rng)]; |
| 182 | if (base.canBuildFacility(facility, position, true) == Base::BuildError::NoError) |
| 183 | { |
| 184 | base.buildFacility(state, facility, position, true); |
| 185 | return true; |
| 186 | } |
| 187 | else |
| 188 | { |
| 189 | LogError("Position %s in base in possible list but failed to build", position); |
| 190 | return false; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | static bool tryToPlaceInitialFacilities(GameState &state, Base &base) |
| 195 | { |
no test coverage detected