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github.com/Open-KO/KnightOnline
/ types & classes
Types & classes
1,489 in github.com/Open-KO/KnightOnline
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Functions
7,292
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Types & classes
1,489
↓ 82 callers
Class
__Vector3
src/MathUtils/Vector4.h:6
↓ 13 callers
Class
ApplicationError
src/db-library/Exceptions.h:24
↓ 2 callers
Class
ItemTooltipTooLargeException
src/Client/WarFare/UIImageTooltipDlg.cpp:14
↓ 2 callers
Class
database_error
src/db-library/utils.h:10
↓ 1 callers
Class
CZipFindFast
Used in fast finding files by the filename. \see CZipCentralDir::m_findarray \see CZipArchive::FindFile */
src/Client/ZipArchive/ZipCentralDir.h:23
↓ 1 callers
Class
DatasourceConfigNotFoundException
src/db-library/Exceptions.h:15
↓ 1 callers
Class
DateTime
src/shared/DateTime.h:8
↓ 1 callers
Class
UnhandledSendCallbackException
tests/Server/Ebenezer/TestUser.h:14
↓ 1 callers
Class
_POINT
replacement for CPoint
src/MathUtils/GeometricStructs.h:14
↓ 1 callers
Class
__Rotation
src/N3Base/N3ShapeExtra.h:18
↓ 1 callers
Class
__SKY_DAYCHANGE
src/N3Base/N3SkyMng.h:48
↓ 1 callers
Class
__Vector2
2D vertex
src/MathUtils/Vector2.h:7
↓ 1 callers
Class
thread_pool
src/Server/shared-server/logger.h:18
Class
AIServerApp
src/Server/AIServer/PathFind.h:31
Class
AIServerApp
src/Server/AIServer/User.h:14
Class
AIServerApp
src/Server/AIServer/Map.h:21
Class
AIServerApp
src/Server/AIServer/MagicProcess.h:11
Class
AIServerApp
src/Server/AIServer/Npc.h:111
Class
AIServerApp
src/Server/AIServer/RoomEvent.h:23
Class
AIServerApp
src/Server/AIServer/GameSocket.h:13
Class
AIServerApp
src/Server/AIServer/AIServerApp.h:47
Class
AIServerApp
src/Server/AIServer/ZoneEventThread.h:11
Class
AIServerApp
src/Server/AIServer/Party.h:9
Class
AIServerApp
src/Server/AIServer/NpcMagicProcess.h:11
Class
AIServerLogger
src/Server/AIServer/AIServerLogger.h:13
Class
AIServerLogger
src/Server/AIServer/AIServerApp.h:46
Class
AISocketManager
src/Server/AIServer/SendThreadMain.h:13
Class
AISocketManager
src/Server/AIServer/AISocketManager.h:22
Class
ALCcontext
src/N3Base/N3SndMgr.h:18
Class
ALCdevice
src/N3Base/N3SndMgr.h:19
Enum
ANIMATION_KEY_TYPE
NOLINTNEXTLINE(performance-enum-size): used by the file format, must be this size
src/N3Base/N3AnimKey.h:13
Enum
AnimationState
src/Client/WarFare/UIItemUpgrade.h:18
Enum
AppStatus
\brief Possible application states. Used for health checks
src/Server/shared-server/AppThread.h:17
Class
AppThread
src/Server/shared-server/AppThread.h:28
Class
ArgumentParser
src/Server/shared-server/AppThread.h:13
Enum
AssetDirSource
\brief Represents the source from which an asset directory was resolved.
src/Server/shared-server/utilities.h:38
Class
AudioAsset
\class AudioAsset \brief Base class representing a loadable audio asset. AudioAsset provides common metadata and lifetime management for audio resour
src/N3Base/AudioAsset.h:50
Class
AudioAsset
src/N3Base/N3SndMgr.h:20
Class
AudioAsset
src/N3Base/AudioHandle.h:30
Class
AudioAsset
src/N3Base/N3SndObj.h:11
Class
AudioDecodedChunk
src/N3Base/AudioThread.h:28
Class
AudioDecodedChunk
\struct AudioDecodedChunk \brief Represents a chunk of decoded PCM audio data. Decoded chunks are queued by the audio decoder thread and consumed by
src/N3Base/AudioHandle.h:154
Class
AudioDecoderThread
src/N3Base/AudioThread.h:29
Class
AudioDecoderThread
\class AudioDecoderThread \brief Background thread responsible for decoding streamed audio data. AudioDecoderThread runs continuously and incremental
src/N3Base/AudioDecoderThread.h:33
Class
AudioHandle
src/N3Base/AudioThread.h:30
Class
AudioHandle
\class AudioHandle \brief Base class representing an active audio playback instance. AudioHandle encapsulates playback state, timing information, and
src/N3Base/AudioHandle.h:38
Class
AudioHandle
src/N3Base/N3SndObj.h:12
Class
AudioThread
\class AudioThread \brief Manages active audio playback and streamed decoding. AudioThread runs a dedicated background thread that processes queued a
src/N3Base/AudioThread.h:40
Class
AujardApp
src/Server/Aujard/DBAgent.h:17
Class
AujardApp
src/Server/Aujard/AujardApp.h:26
Class
AujardReadQueueThread
src/Server/Aujard/AujardReadQueueThread.h:12
Class
BB_CircularBuffer
src/Client/Launcher/BB_CircularBuffer.h:10
Class
Base
src/db-library/RecordSetLoader.h:32
Class
BufferedAudioAsset
\class BufferedAudioAsset \brief Audio asset fully loaded into memory for immediate playback. BufferedAudioAsset loads the entire decoded audio strea
src/N3Base/AudioAsset.h:98
Class
BufferedAudioAsset
src/N3Base/N3SndMgr.h:21
Class
BufferedAudioHandle
\class BufferedAudioHandle \brief Audio handle for fully buffered audio playback. BufferedAudioHandle plays audio assets that are fully loaded into a
src/N3Base/AudioHandle.h:114
Class
ByteBuffer
src/shared/ByteBuffer.h:10
Class
C3DMap
src/Server/Ebenezer/Map.h:24
Class
CAISocket
src/Server/Ebenezer/AISocket.h:14
Class
CAPISocket
src/Client/Launcher/APISocket.h:45
Class
CAPISocket
src/Client/Launcher/LauncherDlg.h:39
Class
CAPISocket
src/Client/WarFare/APISocket.h:56
Class
CAPISocket
src/Client/WarFare/GameProcedure.h:57
Class
CAboutDlg
src/Client/Option/OptionDlg.cpp:20
Class
CAboutDlg
src/Client/KscViewer/KscViewer.cpp:106
Class
CAboutDlg
src/Tools/N3CE/N3CE.cpp:91
Class
CAboutDlg
src/Tools/N3Viewer/N3Viewer.cpp:94
Class
CAboutDlg
src/Tools/N3ME/N3ME.cpp:84
Class
CAboutDlg
src/Tools/N3TexViewer/N3TexViewer.cpp:88
Class
CAboutDlg
src/Tools/TblEditor/TblEditor.cpp:20
Class
CAboutDlg
src/Tools/UIE/UIE.cpp:107
Class
CAboutDlg
src/Tools/N3FXE/N3FXE.cpp:86
Class
CAboutDlg
src/Tools/SkyViewer/SkyViewer.cpp:79
Class
CAujardDlg
src/Server/Aujard/AujardReadQueueThread.h:11
Class
CBackgroundUtil
src/Client/Launcher/BackgroundUtil.h:6
Class
CBird
src/Client/WarFare/Bird.h:14
Class
CBirdMng
src/Client/WarFare/BirdMng.h:13
Class
CBirdMng
src/Client/WarFare/N3TerrainManager.h:19
Class
CBitMapFile
src/N3Base/BitMapFile.h:14
Class
CBitMapFile
src/Tools/N3ME/DlgMapView.h:12
Class
CBitset
src/Client/WarFare/Bitset.h:6
Class
CBrushDlg
src/Tools/N3ME/MapMng.h:53
Class
CBrushDlg
src/Tools/N3ME/BrushDlg.h:12
Class
CCountableItemEditDlg
src/Client/WarFare/N3UIWndBase.h:114
Class
CCountableItemEditDlg
src/Client/WarFare/CountableItemEditDlg.h:12
Class
CDBAgent
src/Server/Aujard/DBAgent.h:18
Class
CDBProcess
\brief Handles database operations for VersionManager
src/Server/VersionManager/DBProcess.h:15
Class
CDFont
src/N3Base/DFont.h:22
Class
CDFont
src/N3Base/N3UIString.h:15
Class
CDFont
src/Client/WarFare/PlayerBase.h:28
Class
CDFont
src/Client/WarFare/UIManager.h:14
Class
CDTex
src/Tools/N3ME/DTex.h:14
Class
CDTex
src/Tools/N3ME/DTexMng.h:13
Class
CDTexGroup
src/Tools/N3ME/DTexGroup.h:15
Class
CDTexGroup
src/Tools/N3ME/DTexGroupMng.h:14
Class
CDTexGroup
src/Tools/N3ME/DlgDTexGroupView.h:9
Class
CDTexGroup
src/Tools/N3ME/LyTerrain.h:21
Class
CDTexGroupMng
src/Tools/N3ME/MainFrm.h:13
Class
CDTexGroupMng
src/Tools/N3ME/DTexGroupMng.h:20
Class
CDTexGroupMng
DlgDTexGroupView.h : header file
src/Tools/N3ME/DlgDTexGroupView.h:8
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