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Types & classes1,489 in github.com/Open-KO/KnightOnline

↓ 82 callersClass__Vector3
src/MathUtils/Vector4.h:6
↓ 13 callersClassApplicationError
src/db-library/Exceptions.h:24
↓ 2 callersClassItemTooltipTooLargeException
src/Client/WarFare/UIImageTooltipDlg.cpp:14
↓ 2 callersClassdatabase_error
src/db-library/utils.h:10
↓ 1 callersClassCZipFindFast
Used in fast finding files by the filename. \see CZipCentralDir::m_findarray \see CZipArchive::FindFile */
src/Client/ZipArchive/ZipCentralDir.h:23
↓ 1 callersClassDatasourceConfigNotFoundException
src/db-library/Exceptions.h:15
↓ 1 callersClassDateTime
src/shared/DateTime.h:8
↓ 1 callersClassUnhandledSendCallbackException
tests/Server/Ebenezer/TestUser.h:14
↓ 1 callersClass_POINT
replacement for CPoint
src/MathUtils/GeometricStructs.h:14
↓ 1 callersClass__Rotation
src/N3Base/N3ShapeExtra.h:18
↓ 1 callersClass__SKY_DAYCHANGE
src/N3Base/N3SkyMng.h:48
↓ 1 callersClass__Vector2
2D vertex
src/MathUtils/Vector2.h:7
↓ 1 callersClassthread_pool
src/Server/shared-server/logger.h:18
ClassAIServerApp
src/Server/AIServer/PathFind.h:31
ClassAIServerApp
src/Server/AIServer/User.h:14
ClassAIServerApp
src/Server/AIServer/Map.h:21
ClassAIServerApp
src/Server/AIServer/MagicProcess.h:11
ClassAIServerApp
src/Server/AIServer/Npc.h:111
ClassAIServerApp
src/Server/AIServer/RoomEvent.h:23
ClassAIServerApp
src/Server/AIServer/GameSocket.h:13
ClassAIServerApp
src/Server/AIServer/AIServerApp.h:47
ClassAIServerApp
src/Server/AIServer/ZoneEventThread.h:11
ClassAIServerApp
src/Server/AIServer/Party.h:9
ClassAIServerApp
src/Server/AIServer/NpcMagicProcess.h:11
ClassAIServerLogger
src/Server/AIServer/AIServerLogger.h:13
ClassAIServerLogger
src/Server/AIServer/AIServerApp.h:46
ClassAISocketManager
src/Server/AIServer/SendThreadMain.h:13
ClassAISocketManager
src/Server/AIServer/AISocketManager.h:22
ClassALCcontext
src/N3Base/N3SndMgr.h:18
ClassALCdevice
src/N3Base/N3SndMgr.h:19
EnumANIMATION_KEY_TYPE
NOLINTNEXTLINE(performance-enum-size): used by the file format, must be this size
src/N3Base/N3AnimKey.h:13
EnumAnimationState
src/Client/WarFare/UIItemUpgrade.h:18
EnumAppStatus
\brief Possible application states. Used for health checks
src/Server/shared-server/AppThread.h:17
ClassAppThread
src/Server/shared-server/AppThread.h:28
ClassArgumentParser
src/Server/shared-server/AppThread.h:13
EnumAssetDirSource
\brief Represents the source from which an asset directory was resolved.
src/Server/shared-server/utilities.h:38
ClassAudioAsset
\class AudioAsset \brief Base class representing a loadable audio asset. AudioAsset provides common metadata and lifetime management for audio resour
src/N3Base/AudioAsset.h:50
ClassAudioAsset
src/N3Base/N3SndMgr.h:20
ClassAudioAsset
src/N3Base/AudioHandle.h:30
ClassAudioAsset
src/N3Base/N3SndObj.h:11
ClassAudioDecodedChunk
src/N3Base/AudioThread.h:28
ClassAudioDecodedChunk
\struct AudioDecodedChunk \brief Represents a chunk of decoded PCM audio data. Decoded chunks are queued by the audio decoder thread and consumed by
src/N3Base/AudioHandle.h:154
ClassAudioDecoderThread
src/N3Base/AudioThread.h:29
ClassAudioDecoderThread
\class AudioDecoderThread \brief Background thread responsible for decoding streamed audio data. AudioDecoderThread runs continuously and incremental
src/N3Base/AudioDecoderThread.h:33
ClassAudioHandle
src/N3Base/AudioThread.h:30
ClassAudioHandle
\class AudioHandle \brief Base class representing an active audio playback instance. AudioHandle encapsulates playback state, timing information, and
src/N3Base/AudioHandle.h:38
ClassAudioHandle
src/N3Base/N3SndObj.h:12
ClassAudioThread
\class AudioThread \brief Manages active audio playback and streamed decoding. AudioThread runs a dedicated background thread that processes queued a
src/N3Base/AudioThread.h:40
ClassAujardApp
src/Server/Aujard/DBAgent.h:17
ClassAujardApp
src/Server/Aujard/AujardApp.h:26
ClassAujardReadQueueThread
src/Server/Aujard/AujardReadQueueThread.h:12
ClassBB_CircularBuffer
src/Client/Launcher/BB_CircularBuffer.h:10
ClassBase
src/db-library/RecordSetLoader.h:32
ClassBufferedAudioAsset
\class BufferedAudioAsset \brief Audio asset fully loaded into memory for immediate playback. BufferedAudioAsset loads the entire decoded audio strea
src/N3Base/AudioAsset.h:98
ClassBufferedAudioAsset
src/N3Base/N3SndMgr.h:21
ClassBufferedAudioHandle
\class BufferedAudioHandle \brief Audio handle for fully buffered audio playback. BufferedAudioHandle plays audio assets that are fully loaded into a
src/N3Base/AudioHandle.h:114
ClassByteBuffer
src/shared/ByteBuffer.h:10
ClassC3DMap
src/Server/Ebenezer/Map.h:24
ClassCAISocket
src/Server/Ebenezer/AISocket.h:14
ClassCAPISocket
src/Client/Launcher/APISocket.h:45
ClassCAPISocket
src/Client/Launcher/LauncherDlg.h:39
ClassCAPISocket
src/Client/WarFare/APISocket.h:56
ClassCAPISocket
src/Client/WarFare/GameProcedure.h:57
ClassCAboutDlg
src/Client/Option/OptionDlg.cpp:20
ClassCAboutDlg
src/Client/KscViewer/KscViewer.cpp:106
ClassCAboutDlg
src/Tools/N3CE/N3CE.cpp:91
ClassCAboutDlg
src/Tools/N3Viewer/N3Viewer.cpp:94
ClassCAboutDlg
src/Tools/N3ME/N3ME.cpp:84
ClassCAboutDlg
src/Tools/N3TexViewer/N3TexViewer.cpp:88
ClassCAboutDlg
src/Tools/TblEditor/TblEditor.cpp:20
ClassCAboutDlg
src/Tools/UIE/UIE.cpp:107
ClassCAboutDlg
src/Tools/N3FXE/N3FXE.cpp:86
ClassCAboutDlg
src/Tools/SkyViewer/SkyViewer.cpp:79
ClassCAujardDlg
src/Server/Aujard/AujardReadQueueThread.h:11
ClassCBackgroundUtil
src/Client/Launcher/BackgroundUtil.h:6
ClassCBird
src/Client/WarFare/Bird.h:14
ClassCBirdMng
src/Client/WarFare/BirdMng.h:13
ClassCBirdMng
src/Client/WarFare/N3TerrainManager.h:19
ClassCBitMapFile
src/N3Base/BitMapFile.h:14
ClassCBitMapFile
src/Tools/N3ME/DlgMapView.h:12
ClassCBitset
src/Client/WarFare/Bitset.h:6
ClassCBrushDlg
src/Tools/N3ME/MapMng.h:53
ClassCBrushDlg
src/Tools/N3ME/BrushDlg.h:12
ClassCCountableItemEditDlg
src/Client/WarFare/N3UIWndBase.h:114
ClassCCountableItemEditDlg
src/Client/WarFare/CountableItemEditDlg.h:12
ClassCDBAgent
src/Server/Aujard/DBAgent.h:18
ClassCDBProcess
\brief Handles database operations for VersionManager
src/Server/VersionManager/DBProcess.h:15
ClassCDFont
src/N3Base/DFont.h:22
ClassCDFont
src/N3Base/N3UIString.h:15
ClassCDFont
src/Client/WarFare/PlayerBase.h:28
ClassCDFont
src/Client/WarFare/UIManager.h:14
ClassCDTex
src/Tools/N3ME/DTex.h:14
ClassCDTex
src/Tools/N3ME/DTexMng.h:13
ClassCDTexGroup
src/Tools/N3ME/DTexGroup.h:15
ClassCDTexGroup
src/Tools/N3ME/DTexGroupMng.h:14
ClassCDTexGroup
src/Tools/N3ME/DlgDTexGroupView.h:9
ClassCDTexGroup
src/Tools/N3ME/LyTerrain.h:21
ClassCDTexGroupMng
src/Tools/N3ME/MainFrm.h:13
ClassCDTexGroupMng
src/Tools/N3ME/DTexGroupMng.h:20
ClassCDTexGroupMng
DlgDTexGroupView.h : header file
src/Tools/N3ME/DlgDTexGroupView.h:8
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