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Functions7,292 in github.com/Open-KO/KnightOnline

↓ 3 callersMethodGetLineCount
src/N3Base/N3UIString.h:54
↓ 3 callersMethodGetMaxPos
src/N3Base/N3UITrackBar.h:70
↓ 3 callersMethodGetNpcInfo
src/Server/Ebenezer/Npc.cpp:292
↓ 3 callersMethodGetNumberOfEmptySlots
src/Server/Ebenezer/User.cpp:8976
↓ 3 callersMethodGetRecvBufferSize
src/Server/shared-server/TcpSocketManager.h:42
↓ 3 callersMethodGetSelectedRect
src/Tools/UIE/DlgTexture.cpp:337
↓ 3 callersMethodGetSndFName_CloseUI
src/N3Base/N3UIBase.cpp:1301
↓ 3 callersMethodGetSndFName_On
src/N3Base/N3UIButton.cpp:429
↓ 3 callersMethodGetSndFName_OpenUI
src/N3Base/N3UIBase.cpp:1293
↓ 3 callersMethodGetSndFName_Typing
src/N3Base/N3UIEdit.cpp:554
↓ 3 callersMethodGetSocketUnchecked
src/Server/AIServer/AISocketManager.cpp:38
↓ 3 callersFunctionGetTextureSize
src/N3Base/N3Texture.cpp:14
↓ 3 callersMethodGetUVRect
src/N3Base/N3UIImage.h:25
↓ 3 callersFunctionGetVarString
src/Server/shared-server/utilities.cpp:22
↓ 3 callersMethodGetWaterScaleHeight
src/Tools/N3ME/PondMesh.h:208
↓ 3 callersMethodGetWorkerPool
src/Server/shared-server/TcpSocketManager.h:32
↓ 3 callersMethodGetZoneIndex
src/Server/AIServer/AIServerApp.cpp:1505
↓ 3 callersMethodGetZoneIndex
src/Server/Ebenezer/EbenezerApp.cpp:1950
↓ 3 callersMethodHasMultipleTextures
src/Tools/N3TexViewer/N3TexViewerDoc.h:49
↓ 3 callersMethodHeadIncrease
src/Client/Launcher/BB_CircularBuffer.h:168
↓ 3 callersMethodInit
NPC 기본정보 초기화
src/Server/AIServer/Npc.cpp:342
↓ 3 callersMethodInit
Init..
src/Tools/N3ME/DTexMng.cpp:56
↓ 3 callersMethodInitChr
src/Client/WarFare/PlayerBase.cpp:2025
↓ 3 callersMethodInitFace
src/Client/WarFare/PlayerOther.cpp:172
↓ 3 callersMethodInitFlckering
src/N3Base/N3UIEdit.cpp:88
↓ 3 callersMethodInitializeValue
src/Server/Ebenezer/Knights.cpp:20
↓ 3 callersMethodInputSelectPos
src/Tools/N3ME/PondMesh.cpp:506
↓ 3 callersMethodIntersectTriangle
[in] v0, v1, v2 세점의 좌표 [out] t가 클수록 직선과 평면과 만나는 점이 멀다. t*dir + orig 를 구하면 만나는 점을 구할 수 있다. [out] uv 좌표 v0 (0,0), v1(1,0), v2(0,1) <괄호안은 (U, V)좌표> 이런식으
src/N3Base/Pick.h:37
↓ 3 callersMethodIsAnimEnd
한번 하고 멈추는 에니메이션 일경우 .. 끝났는지?? 혹은 한번하고 전의 동작으로 돌아가는 에니메이션일 경우 돌아갔는지?
src/N3Base/N3Chr.h:598
↓ 3 callersMethodIsCasting
src/Client/WarFare/MagicSkillMng.cpp:164
↓ 3 callersMethodIsDataDescr
src/Client/ZipArchive/ZipFileHeader.cpp:268
↓ 3 callersMethodIsIndoor
src/Client/WarFare/N3WorldManager.h:28
↓ 3 callersMethodIsLocked
src/Client/WarFare/CountableItemEditDlg.h:44
↓ 3 callersMethodIsSetText
src/N3Base/DFont.h:87
↓ 3 callersMethodIsStackable
src/Client/WarFare/IconItemSkill.cpp:61
↓ 3 callersMethodIsStarted
\brief Returns true if the sound has been started. \note A started sound may not necessarily be currently playing (e.g., it could be in delay).
src/N3Base/N3SndObj.h:47
↓ 3 callersMethodIsValidPosition
src/Server/Ebenezer/Map.cpp:557
↓ 3 callersMethodLODCtrlCount
src/N3Base/N3PMesh.h:76
↓ 3 callersMethodLeaveDroppedState
src/Client/WarFare/UIDroppedItemDlg.cpp:194
↓ 3 callersMethodListen
src/Server/shared-server/TelnetThread.cpp:104
↓ 3 callersMethodLoad
src/Client/WarFare/N3Terrain.cpp:347
↓ 3 callersMethodLoadCharInfo
src/Server/Aujard/DBAgent.cpp:547
↓ 3 callersMethodMSpChange
src/Server/AIServer/Npc.cpp:6273
↓ 3 callersMethodMemberAdd
src/Client/WarFare/UIVarious.cpp:1245
↓ 3 callersMethodMipMapCount
src/N3Base/N3Texture.h:55
↓ 3 callersMethodMoveSpeedCalculationAndCheckCollision
src/Client/WarFare/PlayerMySelf.cpp:1045
↓ 3 callersMethodMsgSend_RefreshData
src/Client/WarFare/UITradeSellBBS.cpp:362
↓ 3 callersMethodMsgSend_RefreshData
src/Client/WarFare/UIPartyBBS.cpp:163
↓ 3 callersMethodMsgSend_Weather
src/Client/WarFare/GameProcMain.cpp:1730
↓ 3 callersMethodNodeCount
src/N3Base/N3Joint.cpp:236
↓ 3 callersMethodOnKeyPress
src/Client/WarFare/UIInn.cpp:108
↓ 3 callersMethodOnKeyPressed
src/N3Base/N3UIBase.h:271
↓ 3 callersMethodPMeshSet
src/N3Base/N3Chr.cpp:343
↓ 3 callersMethodParseChattingCommand
src/Client/WarFare/GameProcMain.cpp:5813
↓ 3 callersMethodParse_GetString
static void Parse_GetString(const BYTE* buf, int &iOffset, char *dest, int len) { if (len) { CopyMemory(dest, buf+iOffset, len); iOffset += len; } des
src/Client/Launcher/APISocket.h:133
↓ 3 callersMethodPlayBGM_Battle
src/Client/WarFare/GameProcMain.cpp:6544
↓ 3 callersMethodPlayGoldSound
src/Client/WarFare/N3UIWndBase.cpp:191
↓ 3 callersMethodPlayOnceAndRelease
Sounds are played once and then automatically freed via ReleaseObj. The position can only be specified now, as the pointer to this temporary sound obj
src/N3Base/N3SndMgr.cpp:329
↓ 3 callersMethodPlugDelete
src/N3Base/N3Chr.cpp:2153
↓ 3 callersMethodPositionSet
src/N3Base/N3Chr.h:174
↓ 3 callersMethodReCalcMatrix
src/N3Base/N3Joint.cpp:343
↓ 3 callersMethodReCalcMatrixBlended
src/N3Base/N3Joint.cpp:390
↓ 3 callersMethodReCalcUV
src/Tools/N3ME/PondMng.cpp:909
↓ 3 callersMethodRegionNpcInfoForMe
src/Server/Ebenezer/EbenezerApp.cpp:1806
↓ 3 callersMethodRegionUserInOutForMe
src/Server/Ebenezer/EbenezerApp.cpp:1548
↓ 3 callersMethodRegionUserRemove
src/Server/AIServer/Map.cpp:273
↓ 3 callersMethodRelease
src/N3Base/N3UIImage.cpp:41
↓ 3 callersMethodRemove
src/N3Base/N3SndMgr.cpp:530
↓ 3 callersMethodRender
src/Tools/N3ME/MapMng.cpp:650
↓ 3 callersMethodRender
src/Tools/UIE/TexViewer.cpp:422
↓ 3 callersMethodRenderCollisionMesh
src/N3Base/N3TransformCollision.cpp:143
↓ 3 callersMethodRenderCollisionMesh
src/Client/WarFare/PlayerBase.h:426
↓ 3 callersMethodRenderObjectToWindow
src/Tools/N3ME/MapMng.cpp:1834
↓ 3 callersMethodRenderTexturePreview
pTex==NULLÀ϶§ °ËÁ¤»öÀ» Âï±â À§ÇØ ¼öÁ¤ÇßÀ½...by lynus 2001. 12. 7.
src/N3Base/N3EngTool.cpp:154
↓ 3 callersMethodReset
-----------------------------------------------------------------------------
src/N3Base/N3Eng.cpp:175
↓ 3 callersMethodRewindFrame
src/N3Base/AudioHandle.cpp:194
↓ 3 callersMethodRotate
src/N3Base/N3Camera.cpp:281
↓ 3 callersMethodRunExchange
src/Server/Ebenezer/User.cpp:12585
↓ 3 callersMethodSaveServerData
src/Tools/N3ME/WarpMgr.cpp:110
↓ 3 callersMethodSendAll
sungyong 2002.05.22
src/Server/AIServer/Npc.cpp:5421
↓ 3 callersMethodSendCompressingPacket
src/Server/Ebenezer/User.cpp:261
↓ 3 callersMethodSetBundlePos
src/Client/WarFare/N3FXMgr.cpp:196
↓ 3 callersMethodSetCurrentFrame
src/Tools/N3CE/MacSliderCtrl.cpp:860
↓ 3 callersMethodSetEditMode
src/Tools/UIE/TexViewer.cpp:587
↓ 3 callersMethodSetEmpty
src/shared/CircularBuffer.cpp:101
↓ 3 callersMethodSetFont
src/N3Base/N3UIList.cpp:49
↓ 3 callersMethodSetHMagicDamage
Heal계열 마법공격
src/Server/AIServer/Npc.cpp:4604
↓ 3 callersMethodSetKnightsUser
src/Server/Ebenezer/KnightsManager.cpp:1455
↓ 3 callersMethodSetLevel
Set Level....
src/Client/WarFare/N3TerrainPatch.cpp:155
↓ 3 callersMethodSetMoonPhase
src/N3Base/N3Moon.cpp:106
↓ 3 callersMethodSetMoveTargetID
src/Client/WarFare/PlayerMySelf.cpp:95
↓ 3 callersMethodSetMoveTargetPos
src/Client/WarFare/PlayerMySelf.cpp:101
↓ 3 callersMethodSetNpcID
src/Client/WarFare/UIItemUpgrade.cpp:285
↓ 3 callersMethodSetPartsMtl
src/N3Base/N3FXShape.cpp:560
↓ 3 callersMethodSetPickXY
src/N3Base/Pick.cpp:24
↓ 3 callersMethodSetQuantity
src/Client/WarFare/UITradeEditDlg.cpp:46
↓ 3 callersMethodSetRangeMax
src/N3Base/N3UITrackBar.h:45
↓ 3 callersMethodSetRegion
src/N3Base/N3UIProgress.cpp:84
↓ 3 callersMethodSetScrollPos
src/N3Base/N3UIList.cpp:262
↓ 3 callersMethodSetSocketID
src/Server/shared-server/TcpSocket.h:42
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