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Functions7,292 in github.com/Open-KO/KnightOnline

↓ 2 callersMethodSetSndClose
src/N3Base/N3UIBase.cpp:1280
↓ 2 callersMethodSetSndOn
src/N3Base/N3UIButton.cpp:403
↓ 2 callersMethodSetSndOpen
src/N3Base/N3UIBase.cpp:1267
↓ 2 callersMethodSetSndTyping
src/N3Base/N3UIEdit.cpp:541
↓ 2 callersMethodSetSoundPlug
src/Client/WarFare/PlayerBase.cpp:193
↓ 2 callersMethodSetTextureName
src/Tools/N3ME/PondMesh.cpp:390
↓ 2 callersFunctionSetVarString
src/Server/shared-server/utilities.cpp:86
↓ 2 callersMethodSetVisible
src/N3Base/N3UIBase.cpp:656
↓ 2 callersMethodSetVisible
src/Client/WarFare/UITradeBBSEditDlg.cpp:95
↓ 2 callersMethodSetVisible
src/Client/WarFare/UIWarp.cpp:126
↓ 2 callersMethodSetVisible
src/Client/WarFare/UIUpgradeSelect.cpp:76
↓ 2 callersMethodSetVisibleEditControl
src/Client/WarFare/UIMessageBox.cpp:260
↓ 2 callersMethodSetVisibleWithNoSound
src/Client/WarFare/UIWareHouseDlg.cpp:2097
↓ 2 callersMethodSkinVertices
src/N3Base/N3Skin.h:42
↓ 2 callersMethodSkipFileHandle
src/N3Base/N3Texture.cpp:589
↓ 2 callersMethodStart
start...파트 구동 시작...
src/N3Base/N3FXPartBase.cpp:410
↓ 2 callersMethodStartGame
src/Client/Launcher/LauncherDlg.cpp:325
↓ 2 callersMethodTargetPointerCheck
src/Client/WarFare/PlayerBase.cpp:2062
↓ 2 callersMethodTick
src/N3Base/N3Shape.cpp:72
↓ 2 callersMethodTick
src/Client/WarFare/PlayerMySelf.cpp:108
↓ 2 callersMethodTickRender
src/Tools/N3FXE/MainFrm.cpp:470
↓ 2 callersMethodToggleMoveMode
src/Client/WarFare/PlayerMySelf.cpp:358
↓ 2 callersMethodUpVector
src/N3Base/N3Camera.h:36
↓ 2 callersMethodUpdateAgreement
src/Client/WarFare/UIWarp.cpp:106
↓ 2 callersMethodUpdateAll
src/Tools/N3ME/MapMng.cpp:2534
↓ 2 callersMethodUpdateAllInfo
src/Tools/N3CE/FormViewProperty.cpp:559
↓ 2 callersMethodUpdateBrushIntensityMap
브러쉬의 모양과 사이즈에 따라서 IntensityMap을 다시 구성한다.
src/Tools/N3ME/LyTerrain.cpp:4715
↓ 2 callersMethodUpdateClassButtons
src/Client/WarFare/UICharacterCreate.cpp:625
↓ 2 callersMethodUpdateInfo
src/Tools/SkyViewer/FormViewProperty.cpp:212
↓ 2 callersMethodUpdateList
src/Client/WarFare/UIWarp.cpp:90
↓ 2 callersMethodUpdateRaceAndClassButtons
src/Client/WarFare/UICharacterCreate.cpp:552
↓ 2 callersMethodUpdateRealmPoint
src/Client/WarFare/UIVarious.cpp:204
↓ 2 callersMethodUserDataSaveToAgent
src/Server/Ebenezer/User.cpp:1395
↓ 2 callersMethodUserInOutForMe
src/Server/Ebenezer/EbenezerApp.cpp:1414
↓ 2 callersMethodUserMoveHideUIs
src/Client/WarFare/UIManager.cpp:538
↓ 2 callersMethodViewPointChange
src/Client/WarFare/GameEng.cpp:440
↓ 2 callersFunction_D3DCOLOR_To_RGB
src/N3Base/My_3DStruct.cpp:17
↓ 2 callersFunction_RGB_To_D3DCOLOR
src/N3Base/My_3DStruct.cpp:8
↓ 2 callersMethodshutdown
src/shared/Thread.cpp:20
↓ 2 callersMethodwpos
src/shared/ByteBuffer.cpp:134
↓ 1 callersMethodAbortSend
src/Server/shared-server/TcpSocket.cpp:147
↓ 1 callersMethodAccountLogIn
src/Server/Aujard/AujardApp.cpp:481
↓ 1 callersMethodAccountLogInReq
src/Server/Aujard/DBAgent.cpp:482
↓ 1 callersMethodAccountLogin
src/Server/VersionManager/DBProcess.cpp:63
↓ 1 callersMethodActWarpMgr
src/Tools/N3ME/MapMng.cpp:2858
↓ 1 callersMethodAdd
src/N3Base/AudioThread.cpp:104
↓ 1 callersMethodAddChild
src/N3Base/N3UIBase.h:192
↓ 1 callersMethodAddContinueMsg
src/Client/WarFare/UIChat.cpp:835
↓ 1 callersMethodAddDTex
src/Tools/N3ME/DTexMng.cpp:67
↓ 1 callersMethodAddInfo
src/Tools/N3ME/WarpMgr.h:54
↓ 1 callersMethodAddItemExchangeEntry
tests/Server/Ebenezer/TestApp.h:97
↓ 1 callersMethodAddItemInWare
src/Client/WarFare/UIWareHouseDlg.cpp:1783
↓ 1 callersMethodAddItemUpgradeEntry
tests/Server/Ebenezer/TestApp.h:112
↓ 1 callersMethodAddLineBuffer
void CUIChat::AddLineBuffer(e_ChatBuffer eCB, const std::string& szString, D3DCOLOR color)
src/Client/WarFare/UIChat.cpp:436
↓ 1 callersMethodAddNewFile
/////////////////////////////////////////////////////////////////////////////////////////////////// 특정 디렉토리를 제거한체 압축한다. 2001.5.30
src/Client/ZipArchive/ZipArchive.cpp:966
↓ 1 callersMethodAddNews
src/Client/WarFare/UILogin_1298.cpp:399
↓ 1 callersMethodAddObjectEventNpc
src/Server/AIServer/AIServerApp.cpp:1433
↓ 1 callersMethodAddSoundInfo
src/Tools/N3ME/DlgSetSound.cpp:211
↓ 1 callersMethodAddToItemTable
src/Client/WarFare/UIDroppedItemDlg.cpp:214
↓ 1 callersMethodAdjustScroll
src/Client/WarFare/UIChat.cpp:394
↓ 1 callersMethodAllCharInfoReq
src/Server/Aujard/AujardApp.cpp:593
↓ 1 callersMethodAllFactorClear
src/Client/WarFare/UIHotKeyDlg.cpp:515
↓ 1 callersMethodAllKnightsList
src/Server/Ebenezer/KnightsManager.cpp:618
↓ 1 callersMethodAniFixToLastFrame
src/N3Base/N3Chr.cpp:2265
↓ 1 callersMethodAniIndexCur
src/N3Base/N3Chr.h:510
↓ 1 callersMethodAniSpeedDeltaSet
에니메이션 속도 조정 변수 1 이보통, 더 크면 빨라진다..
src/N3Base/N3Chr.h:546
↓ 1 callersMethodAnimTexGet
src/Tools/N3ME/RiverMesh.h:98
↓ 1 callersMethodAnsiOem
src/Client/ZipArchive/ZipFileHeader.cpp:317
↓ 1 callersMethodApplyCameraAndLight
src/Client/WarFare/GameEng.cpp:423
↓ 1 callersMethodArrangeZOrder
src/N3Base/N3UIBase.cpp:1103
↓ 1 callersMethodAsyncReceive
src/Server/Ebenezer/UdpSocket.cpp:69
↓ 1 callersMethodAsyncSend
src/Server/shared-server/TcpSocket.cpp:58
↓ 1 callersMethodAttachTbl
src/Tools/TblEditor/TblListCtrl.cpp:38
↓ 1 callersMethodAttack
src/Server/AIServer/Npc.cpp:3199
↓ 1 callersMethodBattleEventResult
src/Server/Aujard/AujardApp.cpp:1073
↓ 1 callersMethodBattleZoneVictoryCheck
src/Server/Ebenezer/EbenezerApp.cpp:2470
↓ 1 callersMethodBuildFindFastArray
src/Client/ZipArchive/ZipCentralDir.cpp:575
↓ 1 callersMethodButtonVisibleStateSet
src/Client/WarFare/UISkillTreeDlg.cpp:1352
↓ 1 callersMethodCameraAdd
src/Client/WarFare/GameEng.h:96
↓ 1 callersMethodCameraDelete
src/N3Base/N3Scene.cpp:362
↓ 1 callersMethodCenter
src/Client/WarFare/PlayerBase.cpp:2519
↓ 1 callersMethodChangeBkgndColor
src/Tools/UIE/UIEView.cpp:925
↓ 1 callersMethodChangeFont
src/N3Base/N3UIBase.cpp:935
↓ 1 callersMethodChangeImagePath
src/N3Base/N3UIBase.cpp:928
↓ 1 callersMethodChangeTarget
나를 공격한 유저를 타겟으로 삼는다.(기준 : 렙과 HP를 기준으로 선정)
src/Server/AIServer/Npc.cpp:4168
↓ 1 callersMethodChangeUIByDuty
src/Client/WarFare/UIKnightsOperation.cpp:179
↓ 1 callersMethodCharacterGetByNearestEnemy
src/Client/WarFare/PlayerOtherMgr.cpp:529
↓ 1 callersMethodCharacterGetByNearestNPC
src/Client/WarFare/PlayerOtherMgr.cpp:591
↓ 1 callersMethodCharacterSelectOrCreate
src/Client/WarFare/GameProcCharacterSelect.cpp:1503
↓ 1 callersMethodCheckCollision
TODO(Gilad): It'd probably be better to refactor this one as it modifies the m_fYNext variable which is part of the PlayerBase class and when the pack
src/Client/WarFare/PlayerMySelf.cpp:799
↓ 1 callersMethodCheckCollisionCameraWithShape
src/Client/WarFare/PvsMgr.cpp:291
↓ 1 callersMethodCheckCollisionCameraWithTerrain
src/Client/WarFare/PvsMgr.cpp:257
↓ 1 callersMethodCheckCollisionWithTerrain
src/Client/WarFare/DungeonManager.cpp:74
↓ 1 callersMethodCheckCrcAndSizes
the buffer contains crc32, compressed and uncompressed sizes to be compared with the actual values
src/Client/ZipArchive/ZipFileHeader.cpp:167
↓ 1 callersMethodCheckEvent
src/Server/Ebenezer/Map.cpp:458
↓ 1 callersMethodCheckExistItem
src/Server/Ebenezer/User.cpp:12415
↓ 1 callersMethodCheckExistItemAnd
src/Server/Ebenezer/User.cpp:12484
↓ 1 callersMethodCheckExistItemOr
src/Server/Ebenezer/User.cpp:12446
↓ 1 callersMethodCheckFindEnemy
src/Server/AIServer/Npc.cpp:6243
↓ 1 callersMethodCheckIncline
src/Client/WarFare/N3Terrain.cpp:1794
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