| 1182 | } |
| 1183 | |
| 1184 | void PlayLayer::changeGameMode(GameObject* obj, PlayerObject* player, PlayerGamemode gameMode) |
| 1185 | { |
| 1186 | obj->triggerActivated(player); |
| 1187 | switch (gameMode) |
| 1188 | { |
| 1189 | case PlayerGamemodeShip: |
| 1190 | case PlayerGamemodeUFO: |
| 1191 | case PlayerGamemodeWave: |
| 1192 | if (obj->getPositionY() < 270) |
| 1193 | m_fCameraYCenter = 240.0f; |
| 1194 | else |
| 1195 | m_fCameraYCenter = (floorf(obj->getPositionY() / 30.0f) * 30.0f); |
| 1196 | |
| 1197 | tweenBottomGround(-68); |
| 1198 | tweenCeiling(388); |
| 1199 | break; |
| 1200 | case PlayerGamemodeBall: |
| 1201 | if (obj->getPositionY() < 240.0f) |
| 1202 | m_fCameraYCenter = 210.0f; |
| 1203 | else |
| 1204 | m_fCameraYCenter = (floorf(obj->getPositionY() / 30.0f) * 30.0f); |
| 1205 | |
| 1206 | tweenBottomGround(-38); |
| 1207 | tweenCeiling(358); |
| 1208 | break; |
| 1209 | default: |
| 1210 | break; |
| 1211 | } |
| 1212 | |
| 1213 | player->setRotation(0.f); |
| 1214 | player->setGamemode(gameMode); |
| 1215 | } |
| 1216 | |
| 1217 | void PlayLayer::moveCameraToPos(Vec2 pos) |
| 1218 | { |
no test coverage detected