| 858 | return output; |
| 859 | } |
| 860 | void GameObject::triggerActivated(PlayerObject* player) |
| 861 | { |
| 862 | auto bgl = PlayLayer::getInstance(); |
| 863 | player == bgl->_player1 ? _hasBeenActivatedP1 = true : _hasBeenActivatedP2 = true; |
| 864 | } |
| 865 | |
| 866 | bool GameObject::hasBeenActivatedByPlayer(PlayerObject* player) |
| 867 | { |
no outgoing calls
no test coverage detected