| 44 | } |
| 45 | |
| 46 | bool ListLayer::init(ax::Node* scrollLayer, const char* label, ax::Color4B color, ax::Vec2 size){ |
| 47 | if(!this->initWithColor(color)) return false; |
| 48 | |
| 49 | const auto& winSize = ax::Director::getInstance()->getWinSize(); |
| 50 | |
| 51 | this->setContentSize(size); |
| 52 | |
| 53 | //menu start |
| 54 | if(scrollLayer != nullptr){ |
| 55 | scrollLayer->setPosition({size.x / 2, size.y / 2.0f}); |
| 56 | scrollLayer->setContentSize(size); |
| 57 | this->addChild(scrollLayer); |
| 58 | } |
| 59 | |
| 60 | auto bottom = ax::Sprite::createWithSpriteFrameName("GJ_table_bottom_001.png"); |
| 61 | bottom->setPosition({size.x / 2, -10}); |
| 62 | |
| 63 | |
| 64 | auto top = ax::Sprite::createWithSpriteFrameName("GJ_table_top_001.png"); |
| 65 | top->setPosition({size.x / 2, size.y + 15}); |
| 66 | |
| 67 | |
| 68 | auto left = ax::Sprite::createWithSpriteFrameName("GJ_table_side_001.png"); |
| 69 | left->setPosition(this->convertToNodeSpace({-20, 0})); |
| 70 | left->setAnchorPoint({0, 0}); |
| 71 | left->setScaleY(size.height / left->getContentSize().height); |
| 72 | |
| 73 | |
| 74 | auto right = ax::Sprite::createWithSpriteFrameName("GJ_table_side_001.png"); |
| 75 | right->setPosition(this->convertToNodeSpace({size.x + 20, 0})); |
| 76 | right->setAnchorPoint({1, 0}); |
| 77 | right->setScaleY(left->getScaleY()); |
| 78 | right->setFlippedX(true); |
| 79 | |
| 80 | this->addChild(left); |
| 81 | this->addChild(right); |
| 82 | this->addChild(top); |
| 83 | this->addChild(bottom); |
| 84 | |
| 85 | auto text = ax::Label::createWithBMFont(GameToolbox::getTextureString("bigFont.fnt"), label, ax::TextHAlignment::CENTER); |
| 86 | |
| 87 | text->setPositionX(top->getPositionX()); |
| 88 | text->setPositionY(top->getPositionY() * 1.01); |
| 89 | text->setScale(0.8f); |
| 90 | this->addChild(text); |
| 91 | |
| 92 | return true; |
| 93 | } |
no test coverage detected