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hub / github.com/Open-GD/OpenGD / create

Method create

Source/ListLayer.cpp:26–36  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

24#include "GameToolbox/getTextureString.h"
25
26ListLayer* ListLayer::create(ax::Node* scrollLayer, const char* label, ax::Color4B color, ax::Vec2 size){
27 auto pRet = new(std::nothrow) ListLayer();
28
29 if (pRet && pRet->init(scrollLayer, label, color, size)) {
30 pRet->autorelease();
31 return pRet;
32 } else {
33 AX_SAFE_DELETE(pRet);
34 return nullptr;
35 }
36}
37
38ListLayer* ListLayer::create(ax::Node* scrollLayer, const char* label, ax::Color4B color){
39 return ListLayer::create(scrollLayer, label, color, {356, 220});

Callers

nothing calls this directly

Calls 2

createFunction · 0.85
initMethod · 0.45

Tested by

no test coverage detected