| 24 | #include "GameToolbox/getTextureString.h" |
| 25 | |
| 26 | ListLayer* ListLayer::create(ax::Node* scrollLayer, const char* label, ax::Color4B color, ax::Vec2 size){ |
| 27 | auto pRet = new(std::nothrow) ListLayer(); |
| 28 | |
| 29 | if (pRet && pRet->init(scrollLayer, label, color, size)) { |
| 30 | pRet->autorelease(); |
| 31 | return pRet; |
| 32 | } else { |
| 33 | AX_SAFE_DELETE(pRet); |
| 34 | return nullptr; |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | ListLayer* ListLayer::create(ax::Node* scrollLayer, const char* label, ax::Color4B color){ |
| 39 | return ListLayer::create(scrollLayer, label, color, {356, 220}); |