| 47 | } |
| 48 | |
| 49 | bool InfoLayer::init(GJGameLevel* level) |
| 50 | { |
| 51 | if (!PopupLayer::init()) return false; |
| 52 | const auto& winSize = Director::getInstance()->getWinSize(); |
| 53 | |
| 54 | auto bg = ui::Scale9Sprite::create(GameToolbox::getTextureString("GJ_square01.png")); |
| 55 | bg->setContentSize({ 420.0, 260.0 }); |
| 56 | |
| 57 | bg->setPosition(winSize / 2); |
| 58 | |
| 59 | this->_mainLayer->addChild(bg); |
| 60 | |
| 61 | auto closeBtnMenu = Menu::create(); |
| 62 | auto closeBtn = MenuItemSpriteExtra::create(Sprite::createWithSpriteFrameName("GJ_closeBtn_001.png"), [&](Node*) {this->close();}); |
| 63 | closeBtnMenu->addChild(closeBtn); |
| 64 | closeBtnMenu->setPosition({ 0, 0 }); |
| 65 | |
| 66 | closeBtn->setPosition({ (winSize.width / 2) - 200.0f, (winSize.height / 2.0f) + 120.f}); |
| 67 | |
| 68 | this->_mainLayer->addChild(closeBtnMenu); |
| 69 | |
| 70 | |
| 71 | auto levelName = Label::createWithBMFont(GameToolbox::getTextureString("bigFont.fnt"), level->_levelName); |
| 72 | levelName->setPosition({ winSize.width / 2, (winSize.height / 2) + 105.f }); |
| 73 | |
| 74 | if (levelName->getContentSize().width > 300.0f) |
| 75 | { |
| 76 | levelName->setScale(300.0f / levelName->getContentSize().width); |
| 77 | } |
| 78 | |
| 79 | this->_mainLayer->addChild(levelName); |
| 80 | |
| 81 | auto levelCreator = Label::createWithBMFont(GameToolbox::getTextureString("goldFont.fnt"), fmt::format("By {}", level->_levelCreator)); |
| 82 | levelCreator->setPosition({ winSize.width / 2, levelName->getPositionY() - 30.f }); |
| 83 | |
| 84 | if (levelCreator->getContentSize().width > 300.0f) |
| 85 | { |
| 86 | levelCreator->setScale(300.0f / levelCreator->getContentSize().width); |
| 87 | } |
| 88 | if (levelCreator->getScale() > 0.8) |
| 89 | { |
| 90 | levelCreator->setScale(0.8); |
| 91 | } |
| 92 | |
| 93 | this->_mainLayer->addChild(levelCreator); |
| 94 | |
| 95 | |
| 96 | auto desc = level->_description.empty() ? "(No description provided)" : base64_decode(level->_description); |
| 97 | |
| 98 | auto descField = ax::ui::UICCTextField::createWithBMFont(GameToolbox::getTextureString("chatFont.fnt"), desc, TextHAlignment::CENTER, 380.f); |
| 99 | descField->setPosition({ winSize.width / 2, (winSize.height / 2) + 10.f /*+ 20.f */}); |
| 100 | this->_mainLayer->addChild(descField, 4); |
| 101 | |
| 102 | auto moreBtnMenu = Menu::create(); |
| 103 | |
| 104 | auto moreBtn = MenuItemSpriteExtra::create(ButtonSprite::create("More by this user", 0xDC, 0, 0.6, false, GameToolbox::getTextureString("bigFont.fnt"), GameToolbox::getTextureString("GJ_button_01.png"), 30), [](Node*) {}); |
| 105 | moreBtnMenu->addChild(moreBtn); |
| 106 | moreBtnMenu->setPosition({ winSize.width / 2, (winSize.height / 2) - 70.f }); |
no test coverage detected