| 316 | _particle->setScaleY(scaley * (isFlippedX() ? -1.f : 1.f)); |
| 317 | } |
| 318 | void GameObject::setOpacity(uint8_t opacity) |
| 319 | { |
| 320 | if (_primaryInvisible) opacity = 0; |
| 321 | Sprite::setOpacity(opacity); |
| 322 | if (_hasGlow) |
| 323 | _glowSprite->setOpacity(opacity); |
| 324 | if (_hasParticle) |
| 325 | _particle->setOpacity(opacity); |
| 326 | } |
| 327 | |
| 328 | Color3B GameObject::getChannelColor(SpriteColor *colorChannel) |
| 329 | { |
no outgoing calls
no test coverage detected