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hub / github.com/Open-GD/OpenGD / setQuality

Method setQuality

Source/GameManager.cpp:206–211  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

204
205
206void GameManager::setQuality(bool medium)
207{
208 _mediumQuality = medium;
209 this->save();
210 ax::Director::getInstance()->replaceScene(ResourcesLoadingLayer::scene());
211}
212
213void GameManager::setQualityMedium() { setQuality(true); }
214void GameManager::setQualityHigh() { setQuality(false); }

Callers

nothing calls this directly

Calls 1

saveMethod · 0.95

Tested by

no test coverage detected