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hub / github.com/Open-GD/OpenGD / save

Method save

Source/GameManager.cpp:89–95  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

87}
88
89void GameManager::save()
90{
91 setMembersToMap();
92 GameToolbox::log("gamemanager save");
93 const std::string& serialized = hps::to_string(_options);
94 ax::FileUtils::getInstance()->writeStringToFile(serialized, _filepath);
95}
96
97void GameManager::print()
98{

Callers 3

setQualityMethod · 0.95
initMethod · 0.80
handleWindowsMethod · 0.80

Calls 2

logFunction · 0.85
to_stringFunction · 0.50

Tested by

no test coverage detected