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hub / github.com/Open-GD/OpenGD / getSelectedIcon

Method getSelectedIcon

Source/GameManager.cpp:216–231  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

214void GameManager::setQualityHigh() { setQuality(false); }
215
216int GameManager::getSelectedIcon(IconType mode)
217{
218 switch (mode)
219 {
220 case IconType::kIconTypeCube: return _selectedCube;
221 case IconType::kIconTypeShip: return _selectedShip;
222 case IconType::kIconTypeBall: return _selectedBall;
223 case IconType::kIconTypeUfo: return _selectedUfo;
224 case IconType::kIconTypeWave: return _selectedWave;
225 case IconType::kIconTypeRobot: return _selectedRobot;
226 case IconType::kIconTypeSpider: return _selectedSpider;
227 case IconType::kIconTypeSpecial: return _selectedSpecial;
228 case IconType::kIconTypeDeathEffect: return _selectedDeathEffect;
229 default: return 0;
230 }
231}
232
233void GameManager::setSelectedIcon(IconType mode, int id) {
234 switch (mode)

Callers 3

initMethod · 0.80
setupIconSelectMethod · 0.80
setupPageMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected