MCPcopy Create free account
hub / github.com/Open-GD/OpenGD / init

Method init

Source/CreatorLayer.cpp:70–203  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

68}
69
70bool CreatorLayer::init()
71{
72 if (!Scene::init())
73 return false;
74
75 auto director = Director::getInstance();
76 const auto& winSize = director->getWinSize();
77
78 GameToolbox::createBG(this);
79 GameToolbox::createAllCorners(this);
80
81 auto menu = Menu::create();
82
83 auto backBtn = MenuItemSpriteExtra::create("GJ_arrow_03_001.png", [](Node*) {
84 Director::getInstance()->replaceScene(TransitionFade::create(.5, MenuLayer::scene()));
85 });
86 backBtn->setPosition(menu->convertToNodeSpace({ 24.0, winSize.height - 23.0f }));
87 menu->addChild(backBtn);
88
89 Sprite* secretLock = Sprite::createWithSpriteFrameName("GJ_lock_open_001.png");
90 MenuItemSpriteExtra* secretLockBtn = MenuItemSpriteExtra::create(secretLock, [](Node*) {
91 Director::getInstance()->replaceScene(TransitionFade::create(.5, SecretLayer2::scene()));
92 });
93 menu->addChild(secretLockBtn);
94 secretLockBtn->setPosition(menu->convertToNodeSpace({winSize.width - 23.0f, winSize.height - 24.0f})); // Wrong cuz the function doesnt want to decompile for some reason
95
96 auto buttonTexture = [](int n) -> const char*
97 {
98 switch (n)
99 {
100 default: return "GJ_createBtn_001.png";
101 case 1: return "GJ_savedBtn_001.png";
102 case 2: return "GJ_highscoreBtn_001.png";
103 case 3: return "GJ_challengeBtn_001.png";
104 case 4: return "GJ_dailyBtn_001.png";
105 case 5: return "GJ_weeklyBtn_001.png";
106 case 6: return "GJ_gauntletsBtn_001.png";
107 case 7: return "GJ_featuredBtn_001.png";
108 //case 8: return "GJ_fameBtn_001.png"; hall of fame was removed from 2.2
109 case 9: return "GJ_mapPacksBtn_001.png";
110 case 10: return "GJ_searchBtn_001.png";
111 }
112 };
113
114 auto onButtonsCallback = [this](Node* btn) -> void
115 {
116 GameToolbox::log("tag: {}", btn->getTag());
117 switch (btn->getTag())
118 {
119 case 0: {
120 auto level = GJGameLevel::createWithMinimumData("Unnamed 0", "You", 33);
121
122 auto editor = LevelEditorLayer::scene(level);
123
124 // addChild(editor, 1000);
125
126 Director::getInstance()->replaceScene(ax::TransitionFade::create(0.5f, editor));
127

Callers 1

createMethod · 0.45

Calls 7

createAllCornersFunction · 0.85
createFunction · 0.85
logFunction · 0.85
setPositionMethod · 0.80
emptyMethod · 0.80
setScaleMethod · 0.80
stringMethod · 0.45

Tested by

no test coverage detected