| 46 | void createBG(ax::Node* layer); |
| 47 | void createCorners(ax::Node* layer, bool topRight, bool topLeft, bool botLeft, bool botRight); |
| 48 | inline void createAllCorners(ax::Node* self) { return createCorners(self, true, true, true, true); } |
| 49 | |
| 50 | int getHighestChildZ(ax::Node* node); |
| 51 | } |