| 65 | } |
| 66 | |
| 67 | bool ButtonSprite::initWithText(std::string_view caption, int width, int minWidth, float scale, bool absoluteWidth, std::string_view font, std::string_view texture, float height) |
| 68 | { |
| 69 | if (!Sprite::init()) |
| 70 | return false; |
| 71 | |
| 72 | _hasTextProvided = true; |
| 73 | _scale = scale; |
| 74 | _width = static_cast<float>(width); |
| 75 | _absoluteWidth = absoluteWidth; |
| 76 | _height = height; |
| 77 | _minWidth = static_cast<float>(minWidth); |
| 78 | |
| 79 | _spriteOffset = { 0, 2 }; |
| 80 | |
| 81 | if (font == GameToolbox::getTextureString("bigFont.fnt")) |
| 82 | _spriteOffset = { -1, 2 }; |
| 83 | |
| 84 | _label = ax::Label::createWithBMFont(font, ""); |
| 85 | this->addChild(_label, 1); |
| 86 | |
| 87 | _buttonTexture = ui::Scale9Sprite::create(texture, ax::Rect(0, 0, 40, 40)); |
| 88 | _buttonTexture->setContentSize({ 16, 16 }); |
| 89 | this->addChild(_buttonTexture, 0); |
| 90 | |
| 91 | this->setString(caption); |
| 92 | |
| 93 | return true; |
| 94 | } |
| 95 | |
| 96 | bool ButtonSprite::initWithSprite(Sprite* iconSprite, int width, int minWidth, float height, float scale, bool absoluteWidth, std::string_view texture, bool dontUseScale9) |
| 97 | { |