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hub / github.com/OGSR/OGSR-Engine / Load

Method Load

ogsr_engine/xr_3da/motion.cpp:34–41  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

32}
33
34bool CCustomMotion::Load(IReader& F)
35{
36 F.r_stringZ(name);
37 iFrameStart = F.r_u32();
38 iFrameEnd = F.r_u32();
39 fFPS = F.r_float();
40 return true;
41}
42
43//------------------------------------------------------------------------------------------
44// Object Motion

Callers 3

ShowSplashFunction · 0.45
prefetchMethod · 0.45
createMethod · 0.45

Calls 8

LoadFunction · 0.85
ClearFunction · 0.70
r_stringZMethod · 0.45
r_u32Method · 0.45
r_floatMethod · 0.45
r_u16Method · 0.45
Load_1Method · 0.45
Load_2Method · 0.45

Tested by

no test coverage detected