| 65 | } |
| 66 | |
| 67 | CObject* IGame_ObjectPool::create(LPCSTR name) |
| 68 | { |
| 69 | CLASS_ID CLS = pSettings->r_clsid(name, "class"); |
| 70 | CObject* O = (CObject*)NEW_INSTANCE(CLS); |
| 71 | O->Load(name); |
| 72 | return O; |
| 73 | } |
| 74 | |
| 75 | void IGame_ObjectPool::destroy(CObject* O) { xr_delete(O); } |