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hub / github.com/OGSR/OGSR-Engine / CalculateBGR

Method CalculateBGR

ogsr_engine/xr_3da/LightAnimLibrary.cpp:121–125  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

119}
120
121u32 CLAItem::CalculateBGR(float T, int& frame)
122{
123 frame = iFloor(fmodf(T, float(iFrameCount) / fFPS) * fFPS);
124 return InterpolateBGR(frame);
125}
126
127//------------------------------------------------------------------------------
128// Library

Callers 8

UpdateCLMethod · 0.80
UpdateCLMethod · 0.80
UpdateCLMethod · 0.80
UpdateHeliParticlesMethod · 0.80
UpdateLaserMethod · 0.80
UpdateFlashlightMethod · 0.80
UpdateIdleLightMethod · 0.80
UpdateMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected