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github.com/OGSR/OGSR-Engine
/ OutSetI
Method
OutSetI
ogsr_engine/xr_3da/GameFont.cpp:241–241 ·
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239
}
240
241
void CGameFont::OutSetI(float x, float y) { OutSet(DI2PX(x), DI2PY(y)); }
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u32 CGameFont::SmartLength(const char* S) { return (IsMultibyte() ? mbhMulti2Wide(NULL, NULL, 0, S) : xr_strlen(S)); }
244
Callers
10
UpdateCL
Method · 0.80
Render
Method · 0.80
hud_draw_adjust_mode
Function · 0.80
OnRender
Method · 0.80
g_SetAnimation
Method · 0.80
attach_draw_adjust_mode
Function · 0.80
draw_stalkers
Method · 0.80
draw_objects
Method · 0.80
Draw
Method · 0.80
ProcessCam
Method · 0.80
Calls
2
DI2PX
Function · 0.85
DI2PY
Function · 0.85
Tested by
no test coverage detected