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hub / github.com/OGSR/OGSR-Engine / OutSetI

Method OutSetI

ogsr_engine/xr_3da/GameFont.cpp:241–241  ·  view source on GitHub ↗

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239}
240
241void CGameFont::OutSetI(float x, float y) { OutSet(DI2PX(x), DI2PY(y)); }
242
243u32 CGameFont::SmartLength(const char* S) { return (IsMultibyte() ? mbhMulti2Wide(NULL, NULL, 0, S) : xr_strlen(S)); }
244

Callers 10

UpdateCLMethod · 0.80
RenderMethod · 0.80
hud_draw_adjust_modeFunction · 0.80
OnRenderMethod · 0.80
g_SetAnimationMethod · 0.80
attach_draw_adjust_modeFunction · 0.80
draw_stalkersMethod · 0.80
draw_objectsMethod · 0.80
DrawMethod · 0.80
ProcessCamMethod · 0.80

Calls 2

DI2PXFunction · 0.85
DI2PYFunction · 0.85

Tested by

no test coverage detected