| 227 | return float(iFloor((x + 1) * float(::Render->getTarget()->get_width(cmd_list)) * 0.5f)); |
| 228 | } |
| 229 | static inline float DI2PY(float y) |
| 230 | { |
| 231 | auto& cmd_list = ::Render->get_imm_command_list(); |
| 232 | return float(iFloor((y + 1) * float(::Render->getTarget()->get_height(cmd_list)) * 0.5f)); |
| 233 | } |
| 234 | |
| 235 | void CGameFont::OutSet(float x, float y) |
| 236 | { |
no test coverage detected