| 157 | #endif |
| 158 | |
| 159 | void xrServer::Update() |
| 160 | { |
| 161 | NET_Packet Packet; |
| 162 | csPlayers.Enter(); |
| 163 | |
| 164 | VERIFY(verify_entities()); |
| 165 | |
| 166 | ProceedDelayedPackets(); |
| 167 | // game update |
| 168 | game->ProcessDelayedEvent(); |
| 169 | game->Update(); |
| 170 | |
| 171 | // spawn queue |
| 172 | u32 svT = Device.TimerAsync(); |
| 173 | while (!(q_respawn.empty() || (svT < q_respawn.begin()->timestamp))) |
| 174 | { |
| 175 | // get |
| 176 | svs_respawn R = *q_respawn.begin(); |
| 177 | q_respawn.erase(q_respawn.begin()); |
| 178 | |
| 179 | // |
| 180 | CSE_Abstract* E = ID_to_entity(R.phantom); |
| 181 | E->Spawn_Write(Packet, FALSE); |
| 182 | u16 ID; |
| 183 | Packet.r_begin(ID); |
| 184 | R_ASSERT(M_SPAWN == ID); |
| 185 | ClientID clientID; |
| 186 | clientID.set(0xffff); |
| 187 | Process_spawn(Packet, clientID); |
| 188 | } |
| 189 | |
| 190 | SendUpdatesToAll(); |
| 191 | |
| 192 | if (game->sv_force_sync) |
| 193 | Perform_game_export(); |
| 194 | |
| 195 | VERIFY(verify_entities()); |
| 196 | //----------------------------------------------------- |
| 197 | // Remove any of long time disconnected players |
| 198 | for (u32 DI = 0; DI < net_Players_disconnected.size();) |
| 199 | { |
| 200 | IClient* CL = net_Players_disconnected[DI]; |
| 201 | if (CL->dwTime_LastUpdate + g_sv_Client_Reconnect_Time * 60000 < Device.dwTimeGlobal) |
| 202 | { |
| 203 | client_Destroy(CL); |
| 204 | continue; |
| 205 | } |
| 206 | DI++; |
| 207 | } |
| 208 | |
| 209 | csPlayers.Leave(); |
| 210 | } |
| 211 | |
| 212 | void xrServer::SendUpdatesToAll() |
| 213 | { |
nothing calls this directly
no test coverage detected