| 268 | } |
| 269 | |
| 270 | void game_sv_GameState::ProcessDelayedEvent() |
| 271 | { |
| 272 | GameEvent* ge = NULL; |
| 273 | while ((ge = m_event_queue->Retreive()) != 0) |
| 274 | { |
| 275 | OnEvent(ge->P, ge->type, ge->time, ge->sender); |
| 276 | m_event_queue->Release(); |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | void game_sv_GameState::teleport_object(NET_Packet& packet, u16 id) {} |
| 281 |
no test coverage detected