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hub / github.com/OGSR/OGSR-Engine / ProcessDelayedEvent

Method ProcessDelayedEvent

ogsr_engine/xrGame/game_sv_base.cpp:270–278  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

268}
269
270void game_sv_GameState::ProcessDelayedEvent()
271{
272 GameEvent* ge = NULL;
273 while ((ge = m_event_queue->Retreive()) != 0)
274 {
275 OnEvent(ge->P, ge->type, ge->time, ge->sender);
276 m_event_queue->Release();
277 }
278}
279
280void game_sv_GameState::teleport_object(NET_Packet& packet, u16 id) {}
281

Callers 2

UpdateMethod · 0.80
OnCL_ConnectedMethod · 0.80

Calls 3

OnEventFunction · 0.85
RetreiveMethod · 0.45
ReleaseMethod · 0.45

Tested by

no test coverage detected