| 87 | #endif // DEBUG |
| 88 | |
| 89 | void CMemoryManager::update_enemies(const bool& registered_in_combat) |
| 90 | { |
| 91 | #ifdef DEBUG |
| 92 | g_enemy_manager_second_update = false; |
| 93 | #endif // DEBUG |
| 94 | enemy().update(); |
| 95 | |
| 96 | if (m_stalker && (!enemy().selected() || (smart_cast<const CAI_Stalker*>(enemy().selected()) && smart_cast<const CAI_Stalker*>(enemy().selected())->wounded())) && |
| 97 | registered_in_combat) |
| 98 | { |
| 99 | m_stalker->agent_manager().enemy().distribute_enemies(); |
| 100 | |
| 101 | if (visual().enabled()) |
| 102 | update(visual().objects(), true); |
| 103 | |
| 104 | update(sound().objects(), true); |
| 105 | update(hit().objects(), true); |
| 106 | |
| 107 | #ifdef DEBUG |
| 108 | g_enemy_manager_second_update = true; |
| 109 | #endif // DEBUG |
| 110 | enemy().update(); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | void CMemoryManager::update(float time_delta) |
| 115 | { |