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hub / github.com/OGSR/OGSR-Engine / PHGetLinearVell

Method PHGetLinearVell

ogsr_engine/xrGame/entity_alive.cpp:635–643  ·  view source on GitHub ↗

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633 return (m_ef_detector_type);
634}
635void CEntityAlive::PHGetLinearVell(Fvector& velocity)
636{
637 if (character_physics_support())
638 {
639 character_physics_support()->PHGetLinearVell(velocity);
640 }
641 else
642 inherited::PHGetLinearVell(velocity);
643}
644
645void CEntityAlive::set_lock_corpse(bool b_l_corpse)
646{

Callers 9

ObjectContactCallbackMethod · 0.45
ExitContactCallbackMethod · 0.45
UpdateWorkloadMethod · 0.45
UpdateOnFrameMethod · 0.45
PlayEntranceParticlesMethod · 0.45
ExplodeMethod · 0.45
GetExplVelocityMethod · 0.45
PlayMethod · 0.45
PlayNextMethod · 0.45

Calls 1

Tested by

no test coverage detected