| 457 | |
| 458 | void CExplosive::GetExplDirection(Fvector& d) { d.set(m_vExplodeDir); } |
| 459 | void CExplosive::GetExplVelocity(Fvector& v) { smart_cast<CPhysicsShellHolder*>(cast_game_object())->PHGetLinearVell(v); } |
| 460 | |
| 461 | void CExplosive::UpdateCL() |
| 462 | { |
nothing calls this directly
no test coverage detected