| 91 | void CUIGameCustom::RemoveDialogToRender(CUIWindow* pDialog) { HUD().GetUI()->RemoveDialogToRender(pDialog); } |
| 92 | |
| 93 | CUIDialogWnd* CUIGameCustom::MainInputReceiver() { return HUD().GetUI()->MainInputReceiver(); }; |
| 94 | |
| 95 | void CUIGameCustom::AddCustomMessage(LPCSTR id, float x, float y, float font_size, CGameFont* pFont, u16 alignment, u32 color /* LPCSTR def_text*/) |
| 96 | { |
no test coverage detected