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hub / github.com/OGSR/OGSR-Engine / MainInputReceiver

Method MainInputReceiver

ogsr_engine/xrGame/UIGameCustom.cpp:93–93  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

91void CUIGameCustom::RemoveDialogToRender(CUIWindow* pDialog) { HUD().GetUI()->RemoveDialogToRender(pDialog); }
92
93CUIDialogWnd* CUIGameCustom::MainInputReceiver() { return HUD().GetUI()->MainInputReceiver(); };
94
95void CUIGameCustom::AddCustomMessage(LPCSTR id, float x, float y, float font_size, CGameFont* pFont, u16 alignment, u32 color /* LPCSTR def_text*/)
96{

Callers 13

IR_OnMouseWheelMethod · 0.45
IR_OnKeyboardPressMethod · 0.45
IR_OnKeyboardReleaseMethod · 0.45
IR_OnKeyboardHoldMethod · 0.45
main_input_receiverFunction · 0.45
shedule_UpdateMethod · 0.45
OnEventMethod · 0.45
ActorUseMethod · 0.45
RunTalkDialogMethod · 0.45
reset_uiMethod · 0.45
OnRenderMethod · 0.45
inventory_selected_itemFunction · 0.45

Calls 1

GetUIMethod · 0.80

Tested by

no test coverage detected