| 301 | void remove_dialog_to_render(CUIDialogWnd* pDialog) { HUD().GetUI()->RemoveDialogToRender(pDialog); } |
| 302 | |
| 303 | CUIDialogWnd* main_input_receiver() { return HUD().GetUI()->MainInputReceiver(); } |
| 304 | |
| 305 | #include "UIGameCustom.h" |
| 306 | #include "ui/UIInventoryWnd.h" |
nothing calls this directly
no test coverage detected