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hub / github.com/OGSR/OGSR-Engine / Collide

Method Collide

ogsr_engine/xrGame/PHSplitedShell.cpp:12–17  ·  view source on GitHub ↗

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10#include "Physics.h"
11#include "SpaceUtils.h"
12void CPHSplitedShell::Collide()
13{
14 ///////////////////////////////
15 CollideStatic(dSpacedGeom(), CPHObject::SelfPointer());
16 // near_callback(this,0,(dGeomID)dSpace(),ph_world->GetMeshGeom());
17}
18
19void CPHSplitedShell::get_spatial_params()
20{

Callers

nothing calls this directly

Calls 1

CollideStaticFunction · 0.85

Tested by

no test coverage detected