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hub / github.com/OGSR/OGSR-Engine / CollideStatic

Function CollideStatic

ogsr_engine/xrGame/Physics.cpp:295–299  ·  view source on GitHub ↗

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293}
294
295void CollideStatic(dGeomID o2, CPHObject* obj2)
296{
297 CPHIsland* island2 = obj2->DActiveIsland();
298 CollideIntoGroup(ph_world->GetMeshGeom(), o2, ContactGroup, island2, island2->MaxJoints());
299}
300
301// half square time
302

Callers 2

CollideMethod · 0.85
CollideMethod · 0.85

Calls 3

CollideIntoGroupFunction · 0.85
MaxJointsMethod · 0.80
DActiveIslandMethod · 0.45

Tested by

no test coverage detected